By placing their souls into the hands of a higher power Clerics and Paladins gain strength, but if they forsake that pledge they can only continue with the Deity's consent. Such as in the case of a Monk, if you ever step off the path to enlightenment you can never get back on. It can be a pact with yourself to uphold an ideal. While Pact Magic as it's own 'thing' is new, the book points out that lesser pacts happen in magic all the time. Between the rest, one is 'okay' if you use some unofficial errata and the other barely functions if and only if you are completely optimized, and even then 1/6th of it's class features don't even work because the rules for how they function weren't printed until the official errata document.Ĭonveniently enough that's the order they're listed in the book, so let's get started. The difference is that Tome of Magic has three complete different ways of doing that and only one really succeeded. Tome of Magic wasn't as good as Tome of Battle, but the idea was the same, figure out a way to place magic and melee on equal footing while making sure that they both stayed 'cool' in different ways. You can do something similiar to this but 'Devil Trigger: Yamato' isn't on the Wizards spell list, sorry. We aren't talking about the Tome of Battle today though, no we're talking about something a bit less universally good. All of the developers of the Tome of Battle were put onto dev teams for 4th edition, and it's 'martial abilities as powers' system can be seen throughout 4e. Of the three classes introduced, only two were very good, with the third falling into the all too familiar description of "Like a Paladin except worse." 2006 was more promising, bringing with it the Tome of Battle: Book of Nine Swords. Unfortunately the way it was designed was somewhat flawed. It introduced a completely new power source for characters. In addition to the last few Complete series books muddying the waters a bit about what it means to be a Fighter, Wizard, or Cleric, 2005 saw the release of Magic of Incarnum. The end of 3.5 was looming over the horizon, and as usually happens towards the end of a system's life cycle the developers got a little experimental. Pact Magic posted by Kurieg Original SA post
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